Showing posts with label business. Show all posts
Showing posts with label business. Show all posts

Saturday, June 08, 2019

Customer service is dead!

That is what I thought, especially in the air travel industry. 

Until my visit to China recently. 

During my domestic travel within China, three things reminded me that customer service in the airline industry was still alive.  At least, outside of the United States. 

First, everybody was offered a free hot meal on any flight over 2 hours!  I still remember the days when Continental would offer hot meals to everybody on domestic flights.  Gone are those days in the US. 

Second, personalized service for every passenger.  On one leg, my neighbor was fast asleep during the entire flight.  When the flight attendants came with food and drinks, they noticed he was asleep and left a note (see note on the right in the pic below) letting him know that they missed him.  And, just before landing, they noticed that he was still asleep and came back with a second note (one on the left) providing information about the arrival city.  They did this to every passenger who was fast asleep!  Now, that is what I call good customer service. 


Third, I noticed thoughtful service even at the airport.  We are all used to the luggage carts lined up in their parking spot.  In some airports, you have to pay to pull out a cart.  In the Shanghai (Pudong) airport, I was surprised to see the luggage carts neatly lined up along the conveyor belt.  Passengers would just come to the belt, grab their bags and load it onto one of the nearby carts and roll away! 


Companies need to look for simple ideas like these to improve their customer service.  Simple gestures like this is what makes up delightful customer service.  You don't have to spend a lot of effort or resources to make your customers happy.   

Sunday, February 28, 2016

Customer Service - How not to do it

In the day of omnipresent internet, mobile, social media and instant gratification, customers crave for instant answers to their questions.  If the product doesn't speak to you (either by being intuitive or by literally speaking to you), the product doesn't fly. 

I recently stumbled upon a product that literally asked the user to send an email to obtain installation instructions or get questions answered.  Duh!  Are we in the 19th century or what? 


The picture above shows a card that was attached to a hammock I recently bought.  The design is pretty close to being intuitive but can be confusing when it comes to attaching the ropes.  I expected to see instructions printed on the card but all I find is an email address.

What happened to printed instructions?  It could be text or pictures.
What happened to a web site with a user guide?  Video or text or a downloadable document.
What happened to an instructional video on youTube? 

Companies need to embrace the current trends in marketing and attracting customers.  Not just stay in the 19th century. This is such a simple product, a few drawings showing how to tie the ropes would have sufficed.  But the company wants an email from you.  I wonder what happens if they get a million emails from their customers.  Think of the cost of answering them (nope, I don't want a robotic reply) versus a simple illustration on the card attached to the product.

Everyday, I learn something new. In this case, a 'what not to do'.  

Sunday, April 24, 2011

Rufington


I wanted to share a little bit about a small city I visited this week. It is the city of Rufington in the state of Washington. It is a very small city with only a couple dozen houses laid out in four rows. It sort of reminded me of the town of Hogsmede as portrayed in Wizarding World of Harry Potter in Orlando. Every house in the city was unique in the way it was built and decorated. Every house also had a shop of some sort selling handmade (mostly) goods. All the merchants had creatively decorated their stores and displayed their wares. The shops were selling anything from stationary to children's toys.

The Mayor of the city greets all visitors to the city, which was kinda cute and welcoming. The city has a City Hall, Post Office, Pharmacy and a Bank among other things. The city was bustling with visitors and all the shops were doing roaring business. Looking at all the activity made me wonder why everyone is saying that we are in a recession!

The most interesting part about this town is that it is completely run by 3rd graders!

This is the classroom mini-city Rufington lovingly named after their class teacher.

My daughter's class is going through this immersive learning experience as part of their 3rd grade curriculum. The students design, build, run and sustain a mini-city within their classroom while learning about economy, local government, social studies, democracy, business and a host of other topics. The students plan the geographical and political structure of the city.

The students go through the process of electing city officials (Mayor, Vice Mayor and City Council). Every student who wants to hold office needs to announce the intent and canvass to persuade fellow students to vote for her. This teaches the students about standing for office, public speaking, elections as well as the duties of a public official.

There are elected and bidded positions. Elected positions are where the class elects a student for a particular position (Bank Manager, Police Chief, etc.) and bidded positions are where the students bid and pay money in order to secure the position (Land Baron, Trash Collector, Pencil Sharpener, etc.). The class goes through a silent auction to assign the bidded positions, teaching the students about auctions, silent auction and evaluating the value of a position or business (for instance, land baron needs to decide on the value of the bid based on the number of houses and their rent/week, the number of weeks the mini-city will be in action and the probability of someone defaulting).

Location of the houses are determined by drawing straws. The rent of the houses vary based on three variables: location, location and location! Just like in a real city. Once a spot is assigned, the kids (with the help of their parents) build a 'house/shop' out of fridge boxes (see pic above) and decorate them to their taste. The students will be 'living' in this box for the duration of the experience. Which kid doesn't want to live in a box? Given a choice, I am sure all the kids in the class would love to work out of their box the whole year.

Once the government is formed, businesses start taking shape. Each student comes up with ideas for a business and pitches it in front of the city council for approval. Once approved, they get a license to start the business and sell their wares. There are specific restrictions (like, no food items) on what can be sold and the city council enforces it rigorously.

Kids also learn about banking, handling money, loans and interest payments. Everybody takes a loan to start the business and they need to repay in the end. The bank issues check books and fake currency for the exercise.

All the students are given market analysis data from previous years on what sells and what doesn't. Based on this market data, the kids determine what to make and sell in their stores. Everyone starts making their goods and stocking them in their stores. This teaches the kids about the effort it takes to create something. They also learn about pricing, marketing, designing Ads and promoting their products. What you think will be a hot product may turn out to be a dud. In fact, this mini-city is a great place to test product ideas that are aimed towards elementary kids. Students also learn about inventory, audits, economy (supply and demand) and product portfolios.

The city also has a newsletter that gets published everyday. Students also get a chance to buy Ad space in the paper. Reporters get the opportunity to learn about reporting, composing articles, design and layout of a one page newsletter, and selling ad space.

When everything is going fine like a well oiled machine comes the 'Fate' card. Every Friday, each resident draws a fate card and it introduces the unexpected. It could either put a positive (winning prize money) or negative (paying hospital charges, fixing flooded house) spin on one's life. This will in turn affect the student's monetary situation. This lesson teaches students to plan for the unexpected (save $75 for the worst fate card). The city Health Officer also sells HMO cards ($10 each) which shield students from health related fate cards. What a wonderful way to learn about insurance!

Overall, this is a wonderful way to teach kids about a variety of topics that are useful in life. This controlled simulation gives the kids an opportunity to take risks, make mistakes and learn from them without paying a penalty. This not only increases their confidence to go out into the real world but also brings out their creativity, all while teaching them valuable lessons.

How I wish we had this when I was in 3rd grade.

Saturday, September 11, 2010

Pilotless planes



Ryanair CEO Michael O'Leary recently commented that there is no need of co-pilots in the current sophisticated as well as automated airplanes, and hence suggested we get rid of them to save costs. He also suggested that every flight would have a flight attendant trained in flying the plane and could take over in case of an emergency. He did get a lot of press for his comments.


What a great idea. Of course, the pilots' association snubbed it.

I assume Michael O'Leary has never flown a plane, especially a jet plane. Maybe, he doesn't even understand the roles of a pilot or a co-pilot. Even if he pilots a small plane, he will learn about the number of things a pilot needs to keep track of. Flying a plane is relatively easy, but what makes it tough is all the small things that need to be done: communications, reading charts, reading and interpreting the multitude of instruments (have you seen the instrument panel on a Boeing?), making quick decisions in tough conditions, etc. All this on top of flying the plane. In fact, just flying a plane in the sim tells you a lot about how complicated it is (my barebones flight sim setup pic above).


Redundancy is the name of the game here.


It is not only redundancy, but the tasks that need to be taken care of. And, on long distance flights, how can one pilot take care of flying the plane for 18 hrs straight? The co-pilot is there to fly the plane (did you ever notice that the co-pilot has a yoke, pedals, and all controls in front of him too?), and helps balance the workload. They both back each other up, and use combined judgement to handle emergency situations.


There are many ways to streamline the airline operations and cut costs, but cutting the co-pilot is not one of them. For a person who travels often, I can tell you that it is comforting to know that there are two competent pilots flying the craft.


Of course, a day will come when we will have wormholes for the planes to travel in (similar to the driverless trains) and we will not be needing either the pilot or the co-pilot, but those days are not here yet.

Tuesday, August 03, 2010

Being Better is Better

This is a must see video of Kathy Sierra talking at the Business of Software 2009 conference.
She talks not about making a killer app, but about making a killer user (of your app).
She stresses the importance of creating an amazing user experience, and making an amazing user of your product/service.
Great talk.

Monday, March 31, 2008

Future library

After writing the blog on Kindle, I was thinking up ideas on how to make eBooks an attractive proposition to the market. Here is an idea that popped into my head:

Imagine becoming a member of a new library, and the library issues a eBook Reader, say Kindle, instead of a library card. The library would have hooked up with a service provider who would have created a database of all the books that the library owns. The Kindle would be used as a library catalog. You would browse the library catalog at the comfort of your home, and pick a book to borrow. If that book is currently available, the system will allow you to download it into your Kindle. If the library owns only one copy of the book, this book would then be unavailable to anyone else. When the due data arrives, you let go of your copy of the book, releasing the license to the book to someone else.

With this idea, you don't need to go to a physical library. You can access all the books that a library and its associated libraries have to offer irrespective of geographical location.

Of course, this is still a dream until all the available books are available in digital versions, and all periodicals and publications are also digitized. But, the rate at which books and periodicals are being digitized, this could become reality in the very near future.

This brings up an interesting question:

Why should eBooks be treated as traditional paper books?

eBooks don't get torn, or wet, or age. It is just bits in computer memory. Distributing multiple copies of an eBook cost next to nothing. Sharing eBooks is as simple as emailing the bits over. So, a library could theoretically have millions of copies of every periodical/book. Wouldn't that be wonderful! No more need to 'place books on hold'.

"Hold your thought right there" the author in you says. How will I get paid for all my hard work? How will I be rewarded if my book is a blockbuster and millions of people read it? This is where we have to fall back on the physical book economics. The eBooks still need to be priced per copy sold/downloaded in order to reward the author/publisher. Or, this is where we need to break today's boundaries and come up with innovative ideas on satisfying both creators and consumers.

Tuesday, February 27, 2007

Lifetime money back guarantee

A consumer walks into a store, purchases a digital still camera, walks out of the store. After two years of heavy use, the camera fails. Consumer walks back into the store and returns the camera stating that the camera doesn't meet his demand. The store gives money back to the consumer without asking a question.
The store is offering lifetime money back guarantee, no questions asked.

This is what Costco used to be. Today, they announced a change in their return policy citing losses due to abuse by customers.

I was not even aware of this return policy of Costco. I heard about this last month when somebody started gloating about how he returned his camera after two years of use. I was appalled by the fact that someone could even think of doing this. I was always under the impression that Costco had a 30 day money back guarantee.

At first, I was shocked to hear this. But, this got me thinking.
Why would a company offer such a return policy?
What makes a sensible return policy?
Should stores even have a return policy?

One thing we need to realize is that stores in most countries do not even offer a money back guarantee. It is only in some developed countries that we see such offers. This is mainly to spur impulse buying. You step into the store and you see a stunning boombox on the display shelf. Remember, you didn't walk into the store to buy a boombox. You wanted to buy milk. But, you fall in love with this boombox and think "If I decide that I shouldn't have bought it (for whatever reason), I can return it within 30 days", and you buy it on the spot (thanks to credit cards)! You take it home, set it up and after 20 days of use, you are used to the boombox (even if you didn't like it at first) and decide to keep it. Who wants to locate the receipt, and pack the thing into the box, and haul it back all the way to the store, and give an explanation to the store clerk to return it?.

That is exactly what the seller intended!

So, the 30 day guarantee works for the seller. And, in some cases allow the buyer too (the DVD player you bought fails to play VCDs, and you take it back after a few days). I can live with this.

Now, let us look at warranties.



Notice the bathtub curve above. The curve represents the failure rate of products over time. Statistically, products have a high failure rate early in their life (also called 'infant mortality' period), and then the rate falls and stays flat for most of the product's life. At the end of its life, the failure rate increases again due to ageing and failure of the components.

Initially manufacturers started running their products until the infant mortality period passed, and then the product was sold. A motor used to be run in a simulated environment until it passes this period. If any motor fails, it would be fixed and run again. So, the manufacturer was taking the burden of clearing this first phase.

Then, somebody had a bright idea and decided that instead of the manufacturer running the product through its IM phase, why not ask the customers to use it and if the product fails during this phase, gladly fix it for the customer.

Thus, warranties were born.

You take the risk for the manufacturer, and the manufacturer gives you an incentive (fixing free of charge) for sharing the risk. The bathtub curve varies for every product. Thus, one product comes with a 1 year warranty while another could be offered a 2 year warranty.

Where does Costco get its unlimited return policy? They initially came up with the idea to entice customers to buy from them. This worked real well. People bought from Costco since it offered an extra sense of security. What if my DVD player breaks down on day 32 or day 366? I will have to struggle with the manufacturer and get it fixed. But, with the Costco policy, I can just return it and get my money back. Awesome.

This works only if all the customers are honest. Looks like that has not been so. Especially with electronics, which become obsolete the moment you bring it home and take it out of its box. In a way, Costco asked for it when it announced its 'no questions asked' return policy.

I even heard stories of how some people returned empty TV dinner boxes stating that they didn't like the taste. How disgusting. Consumers need to understand how businesses work and start taking responsibility for their decisions, and understand the risks that come with buying a product. Understand that every product has a definite life. The TV that you buy today is not going to work for ever. Maybe, manufacturers should start printing an expected life for every product, like they do for some electric bulbs.

So, is this move going to hurt Costco?

I don't think so. I, for one, never went to Costco because of their return policy (I didn't even know of it until recently). Remember that Costco still stands apart from the competitors by offering 60 or 90 day money back guarantee, and a 2 year extended warranty for free. That is a great deal. People who used to misuse the policy may stop doing so. So, Costco wins in this situation. People who relied on the added security may think twice, but Costco needs to market their additional warranty in order to lure this crowd. Others who didn't care for the return policy, will continue to not care and continue to shop at Costco.

So, all in all, Costco wins with this move.

Sunday, December 24, 2006

Movie challenge

I was reminded of Mark Cuban's challenge, asking for ideas to attract people into movie theaters, when I visited the PVR Gold Class movie theater.

I had the privilege to go watch a movie at the PVR Gold Class theater at the Forum Mall in Bangalore. My friend with whom I went had to make advance reservations in order to get into it. At Rs. 500 a pop, it is commendable that they run full house. To compare, movie tickets in India start at around Rs. 30 and run up to Rs. 75 or Rs. 80 for balcony tickets. I agree, the demographics of movie goers in India is totally different. But still, being able to charge more than a 10x premium AND getting it, is a model worth looking into.


For those who haven't heard about or experienced the Gold Class, it is a typical movie theater with a big screen and great sound system. Where it stands apart is the 'experience'. As soon as you walk in, you are greeted into a lounge area (check this for a rendition of one such lounges). One can order drinks and snacks at the bar and relax in this plush lounge. A few minutes prior to the start of the movie, you are ushered into the theater. This again, is another area where Gold Class stands apart. The theater consists of 32 plush individual recliners with lots of leg room to spare. The recliners are operated using an electric switch and can literally get into a sleeping position. A switch on the recliner summons a steward who serves you a variety of drinks and food. You can stretch out, relax, enjoy the movie while experiencing the great service. Their Ad promises to treat you like a star, which it does deliver.

I think this unique experience is what draws crowds even at such exorbitant prices. What is lacking is the service and unique experience in the US movie theaters.

With today's Plasma HDTVs, movie projectors and state-of-art sound systems in people's homes, the theaters need to offer something much more compelling than just a big screen and a good sound system.

Wednesday, November 29, 2006

Singapore tourism

OK, I have not been able to blog as much as I promised due to a variety of reasons. So, here I go with my first post from Bangalore.

We flew to India on Singapore Airlines, and had a stopover of over 8 hours in Singapore. Since I had never been to Singapore, I took the free Singapore tour offered by the Singapore tourism. It was a good 1.5 hr long tour which takes you around the city (downtown, Chinatown, little India, etc.). What a great way to promote tourism. I was amazed by what they do for transit passengers passing through Singapore.

One thing I would have done to make it an even better tour was to add variety to let people taste Singapore with all their senses. I feel that they should offer a variety of packages (based on the transit time) so tourists can choose from these and enjoy Singapore to the fullest. For people with 5 hrs or more of transit time, they should offer a longer version of the tour which could include a boat ride in the river or the harbour area. For people with even more time, they could offer a tour that allows the passengers to get down at one of the shopping complexes, and shop as well as taste the local food offerings. They could also provide a tour with stops at the beach.

The variety is endless. The opportunities to promote tourism are limitless. Of course, there will be some challenges in implementing all these, but none are insurmountable.

The benefits to Singapore are enormous.

Thursday, November 09, 2006

Work-life balance



A friend of mine mentioned that his company offers great work-life balance, and hence is a great place to work. This got me thinking as to how a company can 'offer' great work-life balance.

The first question that came to my mind was: what is work-life balance?

It is the ability of an individual to decide when, where and how they work. Work-life balance is achieved when an individual's right to life inside as well as outside of the workplace is accepted, and respected.

The ideal work-life balance varies from individual to individual. It also varies from time to time. It is upon every individual to define and achieve the balance. For some individuals (whom we lovingly label 'workoholics'), spending lots of time at work is what they want to do. For others, this may not be the case. Organizations need to understand this first in order to institute an acceptable program to achieve work-life balance.

Good work-life balance leads to (among other things):
- Reduction in absenteeism
- Improvement in morale (leading to satisfied employees)
- Reduced stress among employees (flex time to take care of sick kids)
- Increase in productivity (happy employees are productive employees)
- Decrease in turnover (happy employees want to stay!)
- Reduced sickness (flex time to stay home and not spread the germs at work)

Optimal work-life balance is a variable. This needs to be well understood. A young person out of school may love to spend lots of time at work. But, once that person gets married or has children, the balance shifts (either way). And, other changes in one's personal life could again shift the balance. Organizations need to understand this and respect it. They should not be biased towards employees whose work-life balance tilts more towards the work zone. There is this notion that workoholics are favored in organizations. Of course, they will be more productive. But, that doesn't mean that an organization should encourage it. They are also more prone to burnout.

Most organizations have this policy of use or lose vacation every year. Lots of people lose their vacation (at least part of it) because they don't want to (or can't, due to various reasons) take it. This leads to frequent burnout, leading to productivity loss and decrease in employee morale. Some organizations force people to 'use' their yearly vacation by offering incentives (Leave Travel Allowance: I pay you $x if you take your vacation and produce travel receipts). This will force most employees to use their vacation and recharge.

Work-life balance is a way for organizations to recognize that everyone works in different ways. Orgs should recognize that working 'long' hours is not the only way to be productive. Everyone has their own ways of being productive. Take the example of telecommuting. Not everyone will be productive working from home (distractions, kids, etc.). So, orgs should leave the choice to the individual. Provide employees options and let them choose what suits their style most. Empowering the individual thus will improve the employee morale and make them more productive and loyal to the organization.

This is one of the ways organizations can make employees to fall in love with them!

Wednesday, April 19, 2006

Downtown



What makes a downtown great, lively and attractive to locals as well as visitors? There are few cities in the US which can boast a lively and active downtown. While others are trying to revitalize their downtowns in vain. Cincinnati downtown is one such example. I used to wonder what was wrong with that downtown. They offered free parking, but still no one wanted to go there!

I am not talking about living in downtown here. Living in downtown is efficient, practical and desirable since most people work in downtowns. I am talking about the after-work hours. I am talking about weekends. How are some downtowns successful at attracting people while others are not?

We visited several cities in Southern California recently, and happened to experience several great downtowns. The 3rd Street Promenade in Santa Monica, Gaslamp district in San Diego, Old Town in San Diego (pictured above) to name a few. They are bustling with activity on weeknights as well as weekends. BTW, don't miss the Angelaterie (sp?) when you visit 3rd Street Promenade. They offer over 100 varieties of gelati.

Here are some of my observations on what makes a great downtown:
- Plenty of affordable parking
- Sidewalks, streetlights and landscaping - Well lit and beautiful
- Open spaces for kids to play - Small parks, fountains, lawns, etc.
- Accessibility - Close by freeways
- Safety
- World class shopping
- World class restaurants
- Movie multiplexes
- Family friendly events
- Promotions - Promote a positive image, and market the downtown

Most of the above mentioned points can be clubbed under the wide umbrella of Design. A good design is functional, easy to use and pleasing to the eye, and hence attractive.

Monday, December 05, 2005

Unlimited sick leave

I have seen that different companies have different sick leave policies. The number of days of sick leave offered is based on the employee's number of years of service at the company, or it is based on the employee's total work experience, or it is accrued every year, or it is unlimited. Some even offer no sick leave at all!

Each offers its own pros and cons (for both the employer as well as the employee), but I feel that unlimited sick leave policy is the best, in the tech sector. Note the italicized text.

Consider a company with no sick leave. This increases the chance of spread of infection, which costs the company more in the long run. You won't want to use a personal day for a cold, however bad it is, do you? So, you end up going to work, and sneezing on everyone in the meetings/halls, and potentially spreading whatever is brewing inside you. This decreases employee morale tremendously.

Same holds good for limited sick leave. What if I fall really sick, and I am left with no sick leave? So, better not call in sick for simple illnesses. The definition of simple illness varies from employee to employee. Again, the germ factory arrives at work and makes more people sick.

What if you have been really sick this year and you run out of sick leave? Use your personal leave. But, I have already made reservations to go to Hawaii this winter. Take leave without pay. But, I need the money.

What if I have sick leave left over? Can I carry it over to next year? If not, I might as well use all my sick leave. This leads employees to start thinking creatively.

Unlimited sick leave offers the employee an opportunity to make a judgment call based on how they really feel. There are no strings attached. So, the honest employee weighs the situation and decides whether to go to work or not. Even if this employee thinks that she is not sick enough to take a day off, her boss/colleagues are now empowered to send the employee home, if they feel that this person needs to be at home.

On an average, employees take around 10 days sick leave per year. Just because the company offers unlimited sick leave, people are not going to call in sick every nice Friday. If they do, investigate them and fire them. This is a bell curve, with some people falling sick more often than others. So, in the long run, things even out for the company's and employee's benefit. This increases the employee morale tremendously.

What if employees abuse unlimited sick leave? This is a common concern in the HR department, and that is the reason why they concoct all kinds of sick leave policies. It is a beautiful day, and you are driving to work and you pass your favorite golf links, and you just make yourself sick and play golf for the rest of the day. These are dishonest employees who do not take responsibilities seriously, and they don't belong in your company. If an employee is not challenged or excited about coming to work, their productivity will be low, and there are other things for HR to worry about, than sick leave abuse.

In an organization where employees are challenged sufficiently, and the workplace atmosphere is inviting, there need not be any worries of sick leave abuse. With flexible working hours so prevalent in the industry, unlimited sick leave will boost employee morale, productivity, and benefit both the employee and the employer.